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  Pyramid

Урок Ducati 916

Урок по моделированию, текстурированию, рендерингу мотоцикла Ducati 916 в програмне 3Ds Max.

Моделирование

Урок 1 Body (I)
• Placing the reference images in 3dsmax 5.
• Modeling with primitives: editable poly.
• Editable Splines. Redering options.
Урок 2 Body (II)
• Modeling techniques with editable poly and splines.
Урок 3 Suspension-Transmission
• Circular array.
• Boolean operations with splines.
Урок 4 Suspension-Transmission (II)
• Polygonal modeling techniques.
• "Mesh smooth" modifier.
Урок 5 Suspension-Transmission (III)
• Polygonal modeling: working with the rear damper.
Урок 6 Suspension-Transmission (IV)
• The brakes modeling.
• Align tool.
Урок 7 Suspension-Transmission (V)
• Final details for this area.
Урок 8 Motor
• Modeling with splines and primitives.
• "Slice plane" tool.
Урок 9 Motor (II)
• Working with extruded splines.
Урок 10 Motor (III)
• Modeling the exhaust.
• Advanced modeling techniques.
Урок 11 Motor (IV)
• Exhaust 2. Modeling with splines.
Урок 12 Motor (V)
• Booleans and polygonal modeling.
Урок 13 Back wheel (I)
• Polygonal modeling and mesh smooth modifier.
Урок 14 Back wheel (II)
• Polygonal modeling techniques.
Урок 15 Back wheel (III)
• Polygonal modeling techniques.
• "Attach" tool.
Урок 16 Fork (I)
• Polygonal modeling: starting the fork.
Урок 17 Fork (II)
• Adding details.
• "Bevel" modifier.
Урок 18 Brakes (I)
• Advanced modeling with splines.
Урок 19 Brakes (II)
• Final details. Copy from the frontal wheel.
Урок 20 Fuel tank (I)
• Advanced polygonal modeling techniques.
• "Symmetry" modifier.
Урок 21 Fuel tank (I)
• Finishing the fuel tank.
Урок 22 Back cowl (I)
• Advanced polygonal modeling techniques.
Урок 23 Back cowl (II)
• Advanced polygonal modeling techniques.
Урок 24 Back cowl (III)
• Advanced polygonal modeling techniques.
• License plate modeling and other details.
Урок 25 Front fender
• Advanced polygonal modeling techniques.
Урок 26 Cowl (I)
• Advanced polygonal modeling techniques.
Урок 27 Cowl (II)
• Advanced polygonal modeling techniques.
Урок 28 Cowl (III)
• Advanced polygonal modeling techniques.
Урок 29 Cowl (IV)
• Advanced polygonal modeling techniques.
Урок 30 Cowl (V)
• Advanced polygonal modeling techniques.
Урок 31 Cowl (VI)
• Advanced polygonal modeling techniques.
• Front cowl modeling.
Урок 32 Cowl (VII)
• Advanced polygonal modeling techniques.
• Modeling with splines.
• "Surface" modifier
Урок 33 Cowl (VIII)
• Advanced polygonal modeling techniques.
Урок 34 Cowl (IX)
• Advanced polygonal modeling techniques.
Урок 35 Cowl (X)
• Finishing the front cowl.
Урок 36 Accessories (I)
• Lights modeling.
• Control panel modeling.
Урок 37 Accessories (II)
• Polygonal modeling: Back mirrors.
• Finishing the 3D modeling.
Урок 38 EXTRA: Texturing Урок (I)
Урок 39 EXTRA: Texturing Урок (II)

Rendering

Урок 1 - Global Vision
Урок 2 - Irradiancy maps and secondary lights
Урок 3 - Inside illumination and ambient
Урок 4 - System and Materials window
Урок 5 - More about reflexions/refractions
Урок 6 - Reflexions/refractions by default
Урок 7 - Raytrace maps
Урок 8 - Auto-illumination and Caustics. VRay shadows
Урок 9 - Radiosity
Урок 10 - HDRI

Ссылки:

Rapidshare.com ссылка
Пароль на архив: 51render.com
Автор материала: 51render.com

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