Благодаря этому уроку вы научитесь создавать, текстурировать и делать рендеринг в программе 3D Studio Max потрясающе реалистичной модели автомобиля. В данном уроке описан процесс создания автомобиля Lamborghini Murcielago.
Моделирование
Урок 1 Preliminary
Placing the reference images in 3dsmax
Урок 2 Body (I)
Basic shapes using splines
Debug the splines
Урок 3 Body (II)
Surface Modifier
Moving the splines in the 3D space
Урок 4 Body (III)
Editable Poly conversion
Symmetry modifier
Урок 5 Body (IV)
Polygonal modeling. Cuts and segmentation. Working with vertices Mesh Smooth modifier
Урок 6 Body (V)
Separate and detail the front
Polygonal modeling: creating new faces
Урок 7 Body (VI)
Polygonal modeling: debugging the frontal
Урок 8 Body (VII)
Working with polygons: the frontal spoiler. Polygon extrusions.
Урок 9 Body (VIII)
Polygonal modeling: divide the main mesh in elements.
Урок 10 Body (IX)
Creating the borders of the elements
Урок 11 Body (X)
Lateral modeling
Урок 12 Body (XI)
Separate the door in an element
Finishing the front area
Урок 13 Body (XII)
Detailing the door
Урок 14 Body (XIII)
Modeling the lateral area
Урок 15 Body (XIV)
Modeling the lateral area
Elements adjustment
Урок 16 Body (XV)
Polygonal modeling: back area
Урок 17 Body (XVI)
Polygonal modeling: windows
Modeling the cover and back
Урок 18 Body (XVII)
Polygonal modeling: back area
Урок 19 Body (XVIII)
Polygonal modeling: back area
Урок 20 Body (XIX)
Polygonal modeling: back area
Урок 21 Body (XX)
Polygonal modeling: back area details
Урок 22 Body (XXI)
Finals details for the back area
Modeling the lateral windows
Урок 23 Body (XXII)
Body final details
Урок 24 Accessories (I)
Modeling the hood
Modeling the rear lights
Урок 25 Accessories (II)
Rear lights final details
Finishing the back area
Урок 26 Accessories (III)
Modeling the exhausts
Modeling the Lamborghini's Logo with splines
Import files to the projects
Урок 27 Accessories (IV)
Modeling the windshield
Working with composition objects: FusForma
Modeling the wiper
Урок 28 Accessories (V)
Modeling the lateral windows
Урок 29 Accessories (VI)
Modeling the lateral windows 2
Урок 30 Accessories (VII)
Modeling the side mirror
Урок 31 Accessories (VIII)
Lights
Урок 32 Accessories (IX)
Lights (2)
Урок 33 Accessories (X)
Lights (3)
Урок 34 Wheels (I)
Polygonal modeling: external ring
Урок 35 Wheels (II)
Composition objects: subtraction boolean operations
Collapsing to editable poly: Topology debugging
Урок 36 Wheels (III)
Splines modeling
Creating complex details using splines
Урок 37 Wheels (IV)
Modeling the tire
Round loop
Final details for the wheel: caliper and disc
Урок 38 Interior (I)
Door's interior side
Урок 39 Interior (II)
Door's panel details
Car's background
Урок 40 Interior (III)
Modeling the dash
Урок 41 Interior (IV)
Modeling the dash
Modeling the steering wheel
Урок 42 Interior (V)
Modeling the seats
Рендеринг
Урок 1 - Global Vision
Урок 2 - Irradiancy maps and secondary lights
Урок 3 - Inside illumination and ambient
Урок 4 - System and Materials window
Урок 5 - More about reflexions/refractions
Урок 6 - Reflexions/refractions by default
Урок 7 - Raytrace maps
Урок 8 - Auto-illumination and Caustics. VRay shadows
Урок 9 - Radiosity
Урок 10 – HDRI
Ссылки:
GFXworld ссылка на Depositfiles архив
Объем загружаемого архива – 58 Мб.
Пароль на архив: uboneti
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